This combination offers a print and digital solution that maximises the advantages of each medium.
To purchase individual subscriptions, click here for Knowledge Quest 1 and click here for Knowledge Quest 2.
As a final step, students complete a NAPLAN-style quiz to test their understanding.
Combining the latest in educational theory and the mechanics of popular video games, Knowledge Quest immerses students in a world where they set off on quests, defeat monsters, cross treacherous terrain, find loot and decode locks—all by using and practising English skills.
Designing for transformational play entails the ability to design meaningful and deep interactivity within a game-based context.
Central to our work in the Quest Atlantis and next generation Atlantis Remixed (ARX) project, was designing a context for learning, which sits at the intersection of education, entertainment, and social action.
Knowledge Quest is available in two levels to allow continuity of skill development, both inside and outside the classroom.
“Knowledge Quest provides a fantastic opportunity for students to work at their own pace and work on modules that are relevant to them…[however], this doesn’t mean the teacher steps back completely from the learning.
Click the green " " button in the navigation bar at the top, then click on the map to place a new objective and open the Objective Creation screen.Knowledge Quest is an online skills game that seamlessly mixes educational content with gameplay to help students learn and master essential English skills and prepare for NAPLAN in a fun, dynamic and supportive online environment.Specifically designed to complement the Jacaranda English is…Students are connected to their teacher and it’s easier to see how each student is doing…”“The resources form a toolkit that I use to build engaging lessons…My mixed ability classes have both a learning framework and extension activities, including ‘Knowledge Quest time’ to reinforce learned concepts.” Knowledge Quest is available as a standalone purchase, as part of a value pack (combined with the English is…text) or as part of the Jacaranda Digital Bundle (a package of 10 premium digital resources) to suit the needs of all schools and individual parents. For customers who prefer print, Knowledge Quest is also available as a package that includes a full-colour, flexible student workbook.It allowed users to travel to virtual places to perform educational activities (known as Quests), talk with other users and mentors, and build virtual personae.Quest Atlantis provided a powerful learning environment that combined academic concepts and meaningful play with disciplinary practices with the goal to create socially committed citizens.Together, Knowledge Quest and the Jacaranda English is…series provide a complete English resource for Years 7-10 that meets curriculum requirements.Motivates students to learn key English skills and concepts that are required by the curriculum and not covered in the Jacaranda text Prepares Years 7 and 9 students with graded, NAPAN-style quizzes that provide instant feedback to save teachers time Makes learning more personalised, allowing students to progress at their own pace and create and customise their own characters Provides visibility of results to students and teachers (at a concept, topic or module level) to pinpoint students’ strengths and weaknesses Enables students to easily and independently complete the game, inside or outside regular classroom hours, with minimal teacher involvement Accessible anywhere, anytime and on any device from the Jacaranda PLUS online portal, as part of the Jacaranda Bundle Knowledge Quest provides a visually stunning and interactive digital environment to motivate students to practise key language and grammar skills.Features such as the ability to create and customise a character and explore a challenging game setting result in an immersive experience that is not only fun, but also assists in the retention of learning.